Patch 0.9 release. Almost finished!
Made a lot of reworks and a lot of polishing up this update. Squashed a lot of big bugs and added another 4 new units with new mechanics. This will probably be the last big patch, as the release update will probably be extra polishing up and fixes of new bugs.
Here are the patch notes:
Patch 0,9:
- added many more campaign levels
- added new mouse-over tooltips for in-game units during preparation phase (enemies too)
- added new unit: summoner (and its summon!)
- added new unit: hellflinger
- added new unit: villagers
- added new unit: necromancer
- reworked projectiles. as a consequence, arrows now have a chance to miss
- reworked priest. the max health increase was very op in late game due to high number of units. now he heals 50% max health without overhealing.
-many many bug fixes
Balance changes:
- priest: cost 350 -> 250 (see above)
- bannerman: new ability: double the movement speed of allies while charging (ends when begins fighting)
- catapult + mage: explosion radius 4 -> 5
- juggernaut: attack speed 3 -> 2 (lower = faster), AoE radius 2 -> 3
And that's all she wrote!
Cheers guys
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Conquest: Raid Warfare
Strategy battle simulator! Place your troops tactically around a grid to fight!
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