Patch 0.7 is out!
Conquest: Raid Warfare » Devlog

Took a bit longer for this update as I was on holiday.
Got there in the end though!
Notes for Patch 0,7:
- implemented a new 5x6 grid layout into later levels (24 and above)
- added general hints
- removed the player home building, the need to destroy it, and the interval spawning of a troop
- rebalanced certain campaign levels which were too hard
- heavily refined ai logic
- reworked healthbars (now they appear only when below 99% health)
- reworked cavalry -> now charges through the entire army and swings around to attack from behind
- mage change -> now skips the 'build up cast' animation (small little buff to attack faster for the mage)
- new unit!..: Bannerman!
- optimisation improvements
- various QoL improvements
- many bug fixes
- balance changes:
- catapult: move speed 2 -> 1 | dmg 8 -> 9 (i wanted to make the catapult a bit more unique... slow but hard-hitting)
- cavalry: dmg 2 -> 5 (to compromise with the new rework, this bad boi now hits hard out-of-charge too)
- sniper: attack speed 1 -> 2 (higher number = slower. same as catapult, i wanted these to be a bit more unique from the regular archers)
Files
CRW V0,7.rar 264 MB
36 days ago
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Conquest: Raid Warfare
Strategy battle simulator! Place your troops tactically around a grid to fight!
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